Kelly Lin

Fort Snow
Overview
This is a bullet hell survivor where the player will collect power-ups and shoot down the enemies that spawn in the room. The objective of the game is to survive multiple waves of monsters, navigate through randomly generated dungeons and defeat the final boss.
Genre: Action, Roguelike
Engine: Unity (C#)
My Roles & Contribution
Enemy Variety & Boss Encounter Design
A compact but strategically distinct set of enemies was designed to support reactive combat and situational decision-making. Each enemy offers a unique attack pattern and encourages players to adapt their tactics mid-run. The encounter design centers on pattern recognition, tool-based counterplay, and escalating tension over time—turning each battle into a puzzle of timing and precision.


Enemy Stats Chart & Gameplay
Responsive Player Control & Dodge Feel
The feel of movement was paramount—players needed to feel frictionless, precise, and in total control. In the boss level, acceleration and deceleration curves are eliminated to allow immediate reaction times and sharp positional adjustments. This design allowed players to weave through complex bullet patterns, creating a rewarding mastery. Character hitbox feedback, dash responsiveness, and movement constraints were tuned to support a “threading the needle” sensation.

